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Top Gems of the Brackeys Game Jam (2022.1)

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Gems from the Jam During the Brackeys Game Jam, I played close to 100 games which I rated and reviewed. I compiled a list of some of my favorites but in this blog I want to dive deeper into 3 that really stood out to me for their creativity and use of the theme "It's not real".  POG Busters From the opening screen of the game, it's clear POG Busters is reliant on sound as you hear the squeaky door open and the camera begins to pan around the mansion. As the camera nears the clock, you hear the ticking get louder. Will Ogburn did an excellent job designing the sound of this game and presenting it to the player right before the game even starts, as well as expertly blending the music in. Zach Ogburn and William Pierce also worked on the coding of the game, as well as the design.   The main mechanic of the game is listening for which objects ghosts are hiding in. However, you have to be in the darkness for them to make noise, thus balancing your remaining matches with y...

My First Game Jam: Brackey's Game Jam 2022.1

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I had been learning about game development on and off for years, but several months ago I finally put down the tutorials and got to work creating a Flappy Bird clone called Dragon Flapper. It was not much, completed in just a weekend, but it was a project that actually had an ending to it. Several months went by without much progress on anything else as I got swept up in work, but then in November I tried again to make a game. I spent several days prototyping another 2D game, this time based on placing down launchpads that would send an object to a goal. Once again though, I went on hiatus. When I saw the Brackeys Game Jam news, I knew this was my moment to finally put everything together and start off the year strong. I pulled up Unity and made sure everything was updated and my folders were set up. I double checked that I had all my resources bookmarked. Finally, I grabbed a Humble Bundle full of Synty Store assets to use -- because it is always a blast using low-poly models. Once t...